![]() ![]() And sometimes it is not the strongest to play against. Since Relic has no idea what units will be changed from patch to patch they have to rely on this formula. spams medics sometimes, or starts building a defensive building right infront of you and lets you destroy their builders and the defensive building effortlessly.Įach unit in Coh2 has some value assigned to it that represents what it costs and how it performs. Soviets never upgrade to 7 man cons, ostheer never uses veteran squad leader, USF never uses rife grenades on rear echelons, British just. None of the AI use mines like they did in CoH1, however, it feels like against expert ai, unlike in pvp, building light vehicles is actually a waste because the AI receives a fuel bonus and you want to save for tanks as quickly as possible, and you will fall behind if you spend fuel on light vehicles.Įdit* I've actually been able to sometimes beat soviet on expert as of late (maybe it's the adderall)īut anyway, I'm sure many of you can agree the AI could use some adjustments and they have not been touched in years. ![]() OKW AI not sure, Ostheer AI seems to perform slightly better when it comes to unit preservation Ostheer AI seems solid although sometimes they place bunkers at odd times The only thing they are good at doing is throwing grenades. They play so poorly it's not a challenge at all. ![]() British AI needs BIG BUFF I want to fall asleep playing against them, even on expert. (although they could do a better job keeping their rear echellons alive) USF AI seems very good and well balanced and I'm not sure if I am going to win or not. The way they play (at least for someone of my skill) they are almost impossible to beat. Soviet AI on expert is too strong due to their resource bonus. Is it possible to do changes to the performance of the AI? ![]()
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